Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. X-Plane 11 Store Page. I'm using a Microsoft Sidwinder II as a joystick. I'm a frequent FSX flyer and I never had any calibration issues. However, in X-plane my joystick is too sensitive. The smallest movement makes my plane turn heavily.
I have tried to change the settings and calibrated my joystick within X-plane without big improvements. Can anyone give me advice on this?
Showing 1 - 6 of 6 comments. I have tried to change that setting but the sensitivity is still very high. Cix77 View Profile View Posts.FS2020 How to Configure a Joystick
Last edited by Cix77 ; 4 Apr, pm. Originally posted by vdhjeroen :. Originally posted by Cix77 :. Per page: 15 30 Date Posted: 3 Apr, am. Posts: 6. Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. All rights reserved. All trademarks are property of their respective owners in the US and other countries. Some geospatial data on this website is provided by geonames. View mobile website.Advanced Search.
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Results 1 to 3 of 3. Thread Tools Show Printable Version. Hopefully The Joystick Sensitivity Solution Apologies if this already posted in one of the many other threads but worthy I think of a separate note and the mods should consider putting in the FAQ as a sticky. In effect you are calibrating the joystick, similar to how X-Plane does it. I just ran this and a couple of test flights found things now much more controllable. I was even able to nail the St Bart's landing challenge, albeit on the third attempt, which I found impossible last night due to the twitchy inputs.
Now why on earth couldn't Asobo or whoever wrote that menu page have put in big bold capitals that you actually have to physically calibrate the joystick to get the settings? Hopefully they will do so in a patch.
Off to test a few more aircraft for absolute proof of the concept. Join Date Mar Posts Vern, what was it you did to calibrate the joystick? Don't see any calibration option anywhere in the joystick dropdown. As I explained above, you need to be in the in-game sub screen that allows you to change the sensitivity and deadzones. There is no calibration option prompt but if you physically move the joystick and throttle through its motions, you should see the corresponding blue lines on the screen for each axis move.
F11 will save this and you should find the joystick much more responsive in flight. Replies: 6 Last Post:PM. Replies: 14 Last Post:AM. Replies: 3 Last Post:PM. Replies: 1 Last Post:AM. Joystick sensitivity By Roadkill in forum FS Replies: 6 Last Post:AM.
Bookmarks Bookmarks Digg del. All times are GMT The time now is PM. All rights reserved. Com Inc. All Rights Reserved.This site is being deprecated. Ask a Question. Joystick sensitivity to high. The only problem I have is when I fly any plane it feels like a fighter jet, with the fact that the controls are so sensitive.
I am using an Extreme 3D Pro joystick from Logitech. I've tried messing around with the sensitivity settings but nothing works. If you have anything that could help Please tell me, right now Im basically flying with just trim.
Thanks, Evan. Please log in or register to add a comment. Please log in or register to answer this question. Hi Flairlite, I am not with Laminar Research; just a flight simmer. Just because your joystick works in FSX or other flight sim packages using the 3rd party software or through your operating system doesn't mean it will work with X-Plane.
You need to null any existing calibration and or configuration through your operating system and completely delete the Logitech software. Once done then configure the joystick through the X-Plane software. If done properly it will work. Good luck Glenn. This site is no longer being actively maintained.
Throughout this section we will refer to any input device as a joystick; the instructions apply to yokes, throttle quadrants, and rudders also. This will open the dialog box allowing you to configure and calibrate the flight controls. As this is done, one of the green or red bars will move for each input that is actuated. Thus, when the stick is rolled left and right only one green or red bar will move; when it is pushed back and forth another bar will move.
The axis bars are green when they are assigned a function and calibrated, and they are red when they are not calibrated. For instance, before the throttle axis has been configured, moving the throttle might move a red bar. After assigning that bar to throttle and moving it through its range of motion several times, it will turn green. Note : Any bar which is not actively controlled by your hardware needs to be set to none.
Without centering such a joystick, the aircraft would constantly roll to the right.
Take them all the way forward, all the way back, left, and right. All of this can be done quite rapidly, as X-Plane can monitor all the different inputs at once. Each of the buttons and switches on the joystick can be assigned a function within X-Plane for example, toggling the brakes or landing gear. The instructions below reference only buttons. Repeat this operation for as many buttons as need functions assigned.
Note : You must select the desired button by pressing and releasing it prior to assigning it a function. If this is not done, the assignment of the last button pressed will be overwritten. To assign a function to a joystick beyond what is available in the Buttons: Basic tab, you can use the Buttons: Adv tab to assign any command function available to a button. As in the other tab, simply press the button you would like to assign, click on the command you would like to assign that button in the right half of the screen, and close the window.
The three sliders in the upper right of this window control the response curves for the pitch, roll, and yaw axes of the joystick. As these sliders are moved to the right the response becomes curved. Thus, the controls will be dampened for the first half or so of their travel and then become hyper-sensitive for the remainder of their throw. This gives the user plenty of fine-tune control near the center of the flight control envelope to hold altitude and roll precisely, but still allows for full control authority at the extremes.
If these sliders are all the way to the left, then there is no stability augmentation of the aircraft. As the sliders are moved to the right, X-Plane will automatically add some stability augmentation to the aircraft, adding some elevator input to level the nose, some aileron input to minimize the roll rate, and some rudder input to counter any aircraft yaw rates. In other words, the simulator will try to make the plane easier to fly by adding control inputs for the user.
The downside, of course, is that as X-Plane adds stability, the aircraft becomes less responsive and less realistic. Null zones determine how much the joystick must be moved before X-Plane actually starts to take action. Back to Knowledge Base. Configuring Flight Controls.
Setting Up the Control Axes Contents 0.Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. X-Plane 11 Store Page. Pilotguy View Profile View Posts.
So I just updated the zibo today to the 3. It just doesn't seem right to me Last edited by Pilotguy ; 4 Sep, pm. Showing 1 - 5 of 5 comments. It's taken me a while to get used to the control sensitivity settings in X-Plane What is nice in X-Plane 11 is you can create different profiles for each aircraft. So that is what I have done.
I've created profiles for my heavies and others for my GA aircraft, depending on how each responds to control inputs. First start with the settings for "Control Response" and "Stability Augmentation" all the way to the left.
This will give you a linear response to axis movements initially and make your controls overly sensitive responsive. As you move your sliders to the right the response curve will be less linear and move toward an S curve. What that means is that small deflections from center will be less responsive but will be even more responsive the further the deflection. So that takes care of the response curve, now over to the "Stability Augmentation".
As you move these sliders from the left toward the right the response to movements will continue to decrease the control response. This will make your heavy aircraft respond more like a heavy. But be careful as the "Stability Augmentation" setting can affect things in your aircraft. In the FJS TwinJet it will cause the "Stab out of Limits" light to illuminate when on autopilot if there is any elevator stability augmentation other than zero.
Hope that helps.POLL: Realistic feel with unconventional control settings? It's one I need help doing from folks who fly light aircraft in the real world as well as online.
Configuring Flight Controls
I've been working with Keith Smith on a project that uses X-Plane I had been away from the sim for a while, so this was a good opportunity to look with fresh eyes, as well as get used to this new Thrustmaster brushless joystick.
Not being an X-Plane user I wasn't happy with the initial control response.
I tried Keith's settings, which were better, but still didn't feel right for a light aircraft. I finally found something that felt right — and then had an epiphany looking at the numbers in front of me. That where I need help. Is this just me? Or am I really onto something here? See the attached images of the control sensitivity from XP Zero would be a linear, half stick motion equals percent control deflection, while would be a serious exponential increase in control deflection for a given stick position, which gives more fine control at the center.
The stability augmentation essentially delays the response of the sim to allow for a feeling of feedback. A discussion with someone who worked with Level D sims brought up this same concept. Those sims have stability augmentation in pitch and roll beyond the technically accurate model to get the feel correct. The default settings are 50 percent for everything. That sucked. After a bunch of experimentation, I came up with the Pitch-roll-yaw you see in one of the pics, with about 12 percent stability augmentation for pitch and roll.
None needed in yaw. This felt like a GA light aircraft to me. The Thrustmaster is super-precise I highly recommend these so I ended up dialing the settings down to and seven percent augmentation.
This ratio comes out of studies in the late 40s and work NASA did in the 60s. It says an airplane generally feels best to pilots if it's twice as heavy in pitch as roll, and four times as heavy in yaw. When I used to fly airplanes for Aviation Consumer magazine for review, this was one of the things we tested with a digital spring scale in flight.
Incidentally, the problem many pilots have with LSA is they are too light in pitch. Most have a roll-pitch ratio of about Again, it's not the absolute numbers that matter so much as the ratio. I'm referencing X-PLane here, but I'm curious about people's experiences and preferences on all sims. So: a What control sensitivity setting do you like? Do you use it at all? How much on which axises? What do you think? I'm particularly curious about how it feels compared to real-world airplanes.
Thanks in advance for any insights.This site is being deprecated. Ask a Question. Joystick sensibility. Im using Logitech Extreme 3D Pro and just by placing my finger on the joystick the aircraft will roll and dive.
Ive done joystick sensitivity and configuration more than 10 times with no difference. This is unflyable. I need to know how to fix this or otherwise need my money back. Please log in or register to add a comment. Please log in or register to answer this question. Hi Chisko I am not with Laminar Research; just a flight simmer.
How have you configured the joystick? You haven't indicated the methodology you have already used. Do not use the software supplied with the joystick.